AI Insights · Timothy · April 2022
Top 5 3D Realistic Games in Spain Q1 2022 Performance
Discover the performance trends of the top 5 3D realistic games on a unified platform in Spain during Q1 2022, including downloads, revenue, and active user metrics.
In Q1 2022, the top 5 3D realistic games in Spain showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on data from Sensor Tower.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS saw a steady increase in weekly revenue, peaking at approximately $53.7K in the first week of February. Weekly downloads fluctuated, with a significant boost reaching 49.7K in the week of March 21. The game maintained a strong weekly active user base, peaking at nearly 730K in mid-January.
Race Master 3D - Car Racing by SayGames Ltd had a peak weekly download of 63.9K at the start of January. However, weekly downloads consistently decreased, falling to 19.3K by the end of March. Weekly active users followed a similar downward trend, starting from 220.9K in early January to 117.5K by the end of March. Revenue peaked at $428 in late December and saw a decline to $154 by the end of the quarter.
Cut Grass from Beakbestow experienced a decline in weekly downloads, starting at 39.6K in early January and dropping to 8.3K by late March. Despite the decline in downloads, the game maintained a relatively stable weekly active user base, peaking at 76.2K in mid-January and ending the quarter with 57.1K users.
Free Fire: 7th Anniversary by Garena International I showed a stable weekly revenue, peaking at around $119.9K in the last week of December. Weekly downloads remained consistent, with a slight increase to 26.1K in early January. Active users fluctuated, peaking at 683.6K in late December, and ending the quarter with 679.9K users.
Soccer Superstar from Real Freestyle Soccer saw a steady pattern in weekly downloads, peaking at 20.6K in late February. Weekly active users showed some fluctuation, starting at 114.2K in late December, dropping to 76.7K in mid-February, and then climbing back to 99.2K in mid-March. The game’s revenue remained low, peaking at $58 in late December.
For more detailed insights and data, visit Sensor Tower.